About This Course
Course Curriculum
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Introduction
00:02:00
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GLFW & GLEW Windows (Absolute Linking) Setup
00:25:00 -
GLFW & GLEW Windows (Relative Linking) Setup
00:26:00 -
GLFW & GLEW Mac Setup
00:20:00 -
SDL & GLEW Windows (Absolute Linking) Setup
00:29:00 -
SDL & GLEW Windows (Relative Linking) Setup
00:24:00 -
SDL & GLEW Mac Setup
00:19:00 -
SFML & GLEW Windows (Absolute Linking) Setup
00:21:00 -
SFML & GLEW Windows (Relative Linking) Setup
00:23:00 -
SFML & GLEW Mac Setup
00:18:00 -
GLM Windows Setup
00:05:00 -
SOIL Windows Setup
00:14:00
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Drawing a Triangle
00:29:00 -
Shader Files
00:22:00 -
Textures
00:36:00 -
Transformations
00:13:00 -
Projections and Coordinate Systems
00:32:00 -
Camera
01:15:00
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Colours
00:26:00 -
Basic Lighting
00:30:00 -
Materials
00:25:00 -
Lighting Maps
00:28:00 -
Directional Lights
00:15:00 -
Point Lights
00:15:00 -
Spot Light
00:17:00 -
Combining Directional, Point and Spot Lights
00:44:00
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Assimp Windows Setup
00:11:00 -
Assimp Mac Setup and Mesh Class
00:36:00 -
Assimp Model Class & Loading a Model
00:56:00
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Cubemapping/Skybox
00:32:00
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Resource
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Assignment – Modern OpenGL 3D Game