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- Overview
Educational accomplishments and income are closely correlated. Education and skill with endorsed certificates from credible and renowned authorities typically lead to better jobs with attractive salaries. Educated and skilled workers also have lower rates of unemployment. Therefore, skills and endorsed certificates to showcase are essential for people early in their careers.
- Why Choose Imperial Academy?
Imperial Academy offers this premium HTML5 Game Development course to ensure security in your career. In addition, this comprehensive HTML5 Game Development course will assist you in building relevant skills that will help you find a job in the related sectors. Also, the Certificate you’ll get after completing the HTML5 Game Development will put your head and shoulder above others in front of potential employers.
Become the person who would attract the results you seek. What you plant now, you will harvest later. So, grab this opportunity and start learning HTML5 Game Development!
- What Imperial Academy Offers You
- QLS/ CPD/ CIQ Accredited
- 24/7 Assistance from our Support Team
- 100% Online
- Self-paced course
- Bite-sized Audio-visual Modules
- Rich Learning Materials
- Developed by Industry Specialists
- Career Guidance
- Course Design
Learn at your own pace from the comfort of your home, as the rich learning materials of this premium course is accessible from any place at any time. The advanced course curriculums are divided into tiny bite-sized audio-visual modules by industry specialists with years of experience behind them.
- Audio-visual Lessons
- Online Study Materials
Course Curriculum
Unit 01: Introduction | |||
Module 01: Introduction | 00:02:00 | ||
Module 02: Setting up a web server on Windows | 00:04:00 | ||
Module 03: Setting up a web server on a Mac | 00:07:00 | ||
Module 04: Setting up a web server on Linux | 00:05:00 | ||
Module 05: Creating, testing and inspecting your test page | 00:04:00 | ||
Unit 02: Getting started with the HTML5 Canvas | |||
Module 01: Introducing HTML5 canvas | 00:13:00 | ||
Module 02: Screen refreshing and multiple sprites | 00:10:00 | ||
Module 03: Multiple sprite states and destroying sprites | 00:11:00 | ||
Module 04: Hit testing and displaying text | 00:08:00 | ||
Module 05: Using sprite sheets | 00:07:00 | ||
Unit 03: Animating your sprites | |||
Module 01: Introducing frame animation | 00:08:00 | ||
Module 02: Canvas transforms | 00:07:00 | ||
Module 03: Adding user interaction to control the sprite | 00:03:00 | ||
Unit 04: Let's make a noise | |||
Module 01: Using the AudioContext interface | 00:05:00 | ||
Module 02: Controlling volume and adding music | 00:03:00 | ||
Module 03: Adding Sound to a simple game | 00:02:00 | ||
Unit 05: Creating a collapse game | |||
Module 01: Initialising the collapse game | 00:07:00 | ||
Module 02: Understanding the game states | 00:02:00 | ||
Module 03: Using recursion to find connected sprites | 00:07:00 | ||
Module 04: Removing sprites and handling drop down | 00:05:00 | ||
Unit 06: Physics is fun | |||
Module 01: Introducing the Matter physics engine | 00:06:00 | ||
Module 02: Adding physics bodies to sprites | 00:04:00 | ||
Module 03: Adding mouse events to the physics engine | 00:08:00 | ||
Module 04: Controlling sprite animations with physics | 00:04:00 | ||
Unit 07: Using Spritoon | |||
Module 01: Using the Spritoon online app | 00:07:00 | ||
Module 02: Rigging a character | 00:07:00 | ||
Module 03: Overview of the Spritoon library | 00:07:00 | ||
Module 04: Using matrices | 00:05:00 | ||
Unit 08: OK - we know enough, let's make a real game | |||
Module 01: Save the bear | 00:07:00 | ||
Module 02: Controlling the user character and adding a UI | 00:05:00 | ||
Module 03: Adding a download progress bar | 00:03:00 | ||
Module 04: Adding on screen instructions and multiple level | 00:06:00 | ||
Unit 09: Platformers | |||
Module 01: Preloading and scrolling a platform game | 00:09:00 | ||
Module 02: Handling the user character | 00:05:00 | ||
Module 03: Collision testing | 00:07:00 | ||
Unit 10: Games where the computer is the opponent | |||
Module 01: Initialising the board | 00:07:00 | ||
Module 02: Adding player moves | 00:12:00 | ||
Module 03: Adding computer moves | 00:07:00 | ||
Unit 11: Card games | |||
Module 01: Initialising the game | 00:07:00 | ||
Module 02: Drag and drop | 00:10:00 | ||
Module 03: Dealing from the stack | 00:04:00 | ||
Unit 12: Save and Load | |||
Module 01: Save and load – server-side | 00:09:00 | ||
Module 02: Save and load – client-side | 00:06:00 | ||
Unit 13: Particle effects | |||
Module 01: Introducing particle effects | 00:06:00 | ||
Module 02: Adding a spirit image to a particle | 00:03:00 | ||
Module 03: Adding an emitter and gravity | 00:07:00 | ||
Module 04: Using global composite operations | 00:03:00 | ||
Module 05: Adding particle effects to a game | 00:02:00 | ||
Unit 14: Multi-player games | |||
Module 01: Installing node.js and creating an app | 00:05:00 | ||
Module 02: Handling server-side code | 00:06:00 | ||
Module 03: Handling client-side code | 00:05:00 | ||
Unit 15: Professional tools | |||
Module 01: Adobe Animate | 00:09:00 | ||
Module 02: Texture Packer and Physics Editor | 00:03:00 | ||
Module 03: Cocos2d Creator | 00:07:00 | ||
Module 04: Phaser.js | 00:06:00 | ||
Assignment | |||
Assignment -HTML5 Game Development | 00:00:00 |
Certificate of Achievement
Learners will get an certificate of achievement directly at their doorstep after successfully completing the course!
It should also be noted that international students must pay £10 for shipping cost.
CPD Accredited Certification
Upon successfully completing the course, you will be qualified for CPD Accredited Certificate. Certification is available –
- PDF Certificate £7.99
- Hard Copy Certificate £14.99
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Course Info
- Development
- IT & Software
- PRIVATE
- 1 year
- Intermediate
- Number of Units56
- Number of Quizzes0
- 5 hours, 34 minutes
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